Pages: [1] 2 3 4 5 6 7 8 9 10 |
1. Removing the Local without removing the Local - in Player Features and Ideas Discussion [original thread]
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=973727&page=1&sid=73762728
- by Total Disaster - at 2010.12.29 13:53:00
|
2. Removing Local. - in Player Features and Ideas Discussion [original thread]
Edited by: Total Disaster on 29/12/2010 13:56:22 just change it WH system (show on local when talking) and add this http://www.eveonline.com/ingameboard.asp?a=topic&threadID=973727&page=1&sid=73762728
- by Total Disaster - at 2010.12.29 13:51:00
|
3. Change in Mining System - in Assembly Hall [original thread]
good idea in general, but you've to think about the new players (as said before) for the manual aiming, getting more yield idea, that won't stop any macrominer. Yes, they'll be slower, but they'll still have a steady income. I would rather see a...
- by Total Disaster - at 2010.09.03 07:57:00
|
4. The all seeing eye (local) must go - in Player Features and Ideas Discussion [original thread]
Edited by: Total Disaster on 03/09/2010 07:36:36 well, maybe some sort of mix between WH-space and new hud? http://www.eveonline.com/ingameboard.asp?a=topic&threadID=973727&page=1&sid=73762728
- by Total Disaster - at 2010.09.03 07:36:00
|
5. Freighters: Give us at least 3 low slots. - in Player Features and Ideas Discussion [original thread]
no, it's intentional that all freighters stay below 1mil m3 (1000000), else you could transport capital ships to empire
- by Total Disaster - at 2010.06.07 07:59:00
|
6. NPCs Wrecks - in EVE New Citizens Q&A [original thread]
Hello, is it possible that a NPC doesnŠt drop any Wreck or Jetcan when I killed it?
- by Total Disaster - at 2010.06.06 10:24:00
|
7. Proposal for Proposal : Bombs as mines - in Player Features and Ideas Discussion [original thread]
Originally by: Fison So, idea is this. Targetted bombs fly and go 'boom' after so much flight time. How about, untageted bombs are simply dropped at point of firing, sit in that position (plus minus drift and drag for movement) until the...
- by Total Disaster - at 2010.05.31 14:06:00
|
8. Changing skills while offline - in Player Features and Ideas Discussion [original thread]
Originally by: Jig ofSaw i suggest that you contact some one from your corp through evegate and get them to lgo on you account for you and update your skill que that's against the EULA.
- by Total Disaster - at 2010.05.28 14:48:00
|
9. TO ALL NEW AND OLD For SCAM protection - in Crime and Punishment [original thread]
so you have alot of account. I can safely assume that you've enough Eve-Experience to not fall for a scam.... oh wait. Btw... stop bugging ingame channels with it. Eve isn't Teletubbyland, get used to it
- by Total Disaster - at 2010.05.18 10:12:00
|
10. Game security - in Player Features and Ideas Discussion [original thread]
I don't know where you live, but CCP could also block the login attempt if "you" are trying to login from a total different country/continent. Email confirmation or something like that
- by Total Disaster - at 2010.05.07 09:46:00
|
11. Miner Eyecandy - in Player Features and Ideas Discussion [original thread]
Edited by: Total Disaster on 05/05/2010 18:12:32 for those who've seen the new Tyrannis trailer, there's the one scene with the Hulk. Now that looks nice so close to a planet / Moon. Why not shift all asteroid belts so close that you can have...
- by Total Disaster - at 2010.05.05 18:11:00
|
12. PI Style is not Eve Style - in Test Server Feedback [original thread]
Originally by: Kyra Felann Originally by: Faolan Fortune The PI interface is a perfectly realistic take on a computer generated 3D interface to the pilots of New Eden Exactly. It makes me laugh that people expect to see build...
- by Total Disaster - at 2010.05.04 07:12:00
|
13. Overall Impression of Up Dated PI - in Test Server Feedback [original thread]
oh yes, stacking in storage would be awesome. after all you can setup the amount of material you want to route further. so even if you have 1000 material of one kind in the storage, you can only route 500.
- by Total Disaster - at 2010.04.30 07:58:00
|
14. How to kill Jita and Lag - in Player Features and Ideas Discussion [original thread]
I prefer lag being in a very specifiy system... Jita. At least I know how to avoid it
- by Total Disaster - at 2010.03.26 15:02:00
|
15. Ingame minigames - in Player Features and Ideas Discussion [original thread]
sounds like an ingame browser project
- by Total Disaster - at 2010.03.26 10:52:00
|
16. Podding idea. - in Player Features and Ideas Discussion [original thread]
bitter troll is bitter
- by Total Disaster - at 2010.03.12 13:04:00
|
17. Ships with level 5 prereqs that give bonuses on that skill are silly. - in Player Features and Ideas Discussion [original thread]
train up for the Caldari Freighter.... problem solved. and why do you wanna take away all purpose in training anything?
- by Total Disaster - at 2010.01.27 15:02:00
|
18. Minor tweak in Moondoggie - in Player Features and Ideas Discussion [original thread]
or at least the same background as the last page. totally supported
- by Total Disaster - at 2010.01.22 10:11:00
|
19. Death of the Battleship - in Player Features and Ideas Discussion [original thread]
Originally by: Valharu Personally, I have thought all along that in the descriptions it should just say guns or missiles, not any particuliar size of the weapon. That way you truely could make an escort class BS, BC, Cruiser by putting a ...
- by Total Disaster - at 2010.01.21 15:03:00
|
20. Access Skill Training Through Account Management + Vacation Mode - in Player Features and Ideas Discussion [original thread]
I'm sure CCP loves all the ideas that make them lose money. but how about you can freeze your account once a year, but if you freeze it, it will stay frozen for at least 4 weeks. Like that you can't just freeze it if you "think" something is comi...
- by Total Disaster - at 2010.01.21 14:56:00
|
Pages: [1] 2 3 4 5 6 7 8 9 10 |
First page | Previous page | Next page | Last page |